Neon's Gameboy Advance Stuff


Demos

Recycle Bin (Unfinished demo)
Tralala Vroom (Demo)
Great Juicy Gypsy (Demo)

Links

Gameboy Advance Development (www.gbadev.org)
GameBoy Advance Dev'rs (www.devrs.com/gba/)


Recycle Bin (Unfinished demo)

Download (1.1M)
Pouet link

Release date

2002-05-14

Credits

Code: Neon
Graphics: Starfish and Neon (logo and crappy textures)
Music: Lug00ber / Kvasigen
Additonal credits: Hitmen (mod player)

Info

This demo was originally written for the console compo at Underscore 2002, but because it was the only entry it participated in the wild compo instead (where it placed 2nd). I didn't finish the demo in time but I had it shown anyway. Since I wanted to make a final version I never uploaded it to the party server (it was shown live from my GBA). Unfortunately, a few hours after the wild compo had ended my harddrive crashed and all my GBA-sources was lost. That means that I can't make a final version. The only copy of the unfinished demo was the one on my cartridge (which I have dumped of course :) 240x160 256 color mode is used throughout the demo. Text and graphics-overlays are sprites. The fd-tunnel, fd-planes and the distorted versions ran originally in 60 fps interlaced, but it looked bad on the bigscreen so I had to double the lines. I could have used character mode to double it in hardware, but I didn't have time. The voxel-landscape ran in 60 fps, but I chose to increase the quality and drop down to 30 fps.

Screenshots

FD-planes Distorted FD-planes Textured voxel-landscape FD-tunnel


Tralala Vroom (Demo)

Download (272k)
Pouet link

Release date

2002-03-30

Credits

Code: Neon
Graphics: Starfish (Tralala Vrooom-background) and Neon
Music: Lug00ber / Kvasigen
Additonal credits: Hitmen (mod player)

Info

Released (and coded) at The Gathering 2002 in the alternative platform compo, where it placed 2nd. The whole reason for writing this demo was because Concrete / Contraz and Kusma / Excess was working on a Siemens SL45i-demo which featured a rotating bar like my last demo, with a reference to me. They used the same trick I used in Great Juicy Gypsy, so I had to show them that the GBA could do better than that and wrote a texturemapped and shaded rotating bar in 15 bit mode. It is quite slow and flickers, but I just had to do it. Too bad I lost with one point to Concrete and Kusma's demo, although I have to say that they deserved it even though they made fun of the GBA :).

Screenshots

Shadebobs Bars Tunnel Metaballs (shadebobs with a different palette)


Great Juicy Gypsy (Demo)

Download (190k)
Pouet link

Release date

2001-11-11

Credits

Code: Neon
Graphics: Xhale / Haujobb, Mir, Neon
Music: Tecon & Optic / Planet Jazz
Additonal credits: Hitmen (mod player)

Info

Released at Kindergarden 2017-16 in the wild-compo, where it placed 1st. Written in 100% C (using gcc). The demo was put together in a hurry at the party place :) A big thanks to Dent for making a demotune which I unfortunately couldn't use, and also thank you to Tecon for giving me a couple of tunes a few hours before the final deadline.

Screenshots

Dotball Weird distort Bouncing bitmap Per-pixel phong-shaded bars


geir@bjerke.org